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Hole in the Wall (Exploding)

I wanted to do something simple that was effective.
A wall that explodes.
Shoot the wall and it explodes leaving a hole in it.

In 3DMAX make a box 4m long .5 deep and about 2.5m high call it 01Wall.
Clone the box and call this one CB01_wall
Add a Texture to the wall
Save it as Wall.ase

Make a cylinder and position it to sit inside the wall.


Use the ProBoolean tool to make your hole like we have shown in the past.

So you will have 1 box with a hole in it
Name the box 01wallx

Add your Collision Boxes

Export when finished, import into the OED and save as Wall.3di and Wallx.3di

In the ITEMS.def you will have to add a new entry

begin "Exploding Wall"
  id 107015
  attrib: Landable
  type building
  graphic Wall
  husk Wallx
  HP 225
  armor 50 40
  ai_function gnrc
  particledeath Effect_AmmoCrate
  sounddeath EXPLO_WPNCRATE1
end

I have used the simple ammo crate effects and explosion, you can use others just one i had handy.

 

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