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Hinged Doors

Hinged doors are done the same in 3DMax, only you might have 1 door instead of 2 if they were sliding

Set up a frame, door, CB's, CD...

Save and Export same as Sliding Doors, this time we will call it Door.ASE

Open the SuperOED and import Door.ASE

Same as before, Enable Part Animation
Click on 02door on left, click the drop down box "No Rotation" and change to "Rotate Euler angle function"
Click on "YAW - None"
Change the boxes to suit the above image, Set Control Register to DOOR_00. Start 0, End 90 degrees

Export as JO_Door.3di

And of course you need to add the information to the items.def

begin "Hinged Door"
  id 107136
  attrib: City Mod
  type building
  graphic JO_Door
  ai_function door
  door_open_sound_id	DOOR_OPN_MTL	// door opening sound 
  door_close_sound_id	DOOR_CLS_MTL	// door CLOSING sound 
  move_function door
  First_Door 2
  open_rate 2
  num_doors 1
  end

Encrypt the items.def and then pack all the files.