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Elevator

I wanted a working elevator to put into a building
Turns out it is easier than i first thought, most of it is done in the OED

As you can see nothing fancy just a base with 2 trigger points to go up/down on.

 

 

 

 

 

 

 

 

 

 

 

 

When you enter the CD02_door area it will trigger to move up and when trigger CD02_door001 it will come down.

Open the ASE in the SuperOED, click EDIT > Part Animation
Select the child which is floor in this case
Select the drop down "No Translate" and change to "Translate on Y axis"
Click on "Translate NONE" Button and a new box will appear
Change the first drop down to last option of "Set Control Register"
Change the second drop down to DOOR_00
Change END to "4.00" being 4 meters in height
Click OK, click ok, export

You will need an ITEMS.def entry for it all to work'

begin "Elevator"
id 107011
attrib: exp1
type building
graphic elev
ai_function door
door_open_sound_id DOOR_OPN_MTL // door opening sound
door_close_sound_id DOOR_CLS_MTL // door CLOSING sound
move_function door
First_Door 2
open_rate 6
num_doors 1
end

 

I made the rate 6 so it is slow to go up/down you can set the speed to suit.

 

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