Novalogic File Extensions
Quote from 2DNED on January 21, 2022, 8:55 amPrograms that can open the file will be mentioned in bold. If the program mentioned is in bold italics, it means that it is inside a package - for instance, a mod tools package.
.3di = Holds the 3D design of things like buildings, weapons, etc. 3DMax
.3ds = 3D Studio 3D Scene (Mesh File). 3DMax
.ain = Helps with the AI coordinates.
.adm = Animation Data Map.
.adl = Animation Data Batch Listing.
.adt = Animation Data Triggers.
.aip = AI perimeters file.
.ase = 3D Max ASCII file.
.bad = Bone Animation Data.
.bin = Holds text strings to be displayed in-game. BinEd.bms = Exported .mis file for play in the game. BMS2MIS
.bmx = Mission save file. NOT player save.
.cin = Cinematics file. CineTool
.cpt = Depth map file for terrains.
.csv = Microsoft Excel Document file. Microsoft Excel
.dbf = Dialog binary format (may need to be decrypted). NotePad
.dds = Texture files which hold textures for the .3di files. Photoshop (with plugin), DDS View, DDS Thumbnail Viewer
.def = Holds weapon profiles, item profiles, etc. for the game. Notepad
.end = Cinematics file played at end of mission, decrypt, open with notepad
.env = Environment files for the game (type of sky).
.fnt = Font files for the game. WordPad
.htm = Hyper Text Markup Language Internet Explorer, Firefox, Opera, Safari, NotePad
.iai = Item Attributes Info (replaces ITEMS.def).
.ifl = Build Info Listing.
.grm = Facial Expressions for Characters, use via wac Notepad
.kda
.key = Key file (for keys on the keyboard). Notepad
.ldo = Loadout text.
.lwf = Hold sound profiles. Notepad
.mdt = depth map, rename to tga, open with Photoshop
.mis = Mission files. MED
.mnu = Game menu files. Notepad
.npj = NILE mission file (like the .mis). NILE
.pcx = PC Bitmap Graphic. .pcx is used to display the loading screens, the mission briefing screens, etc. IrfanView, Photoshop, GIMP
.ptg = same as .ptu, usually one of each..
.ptl = Particle file. ParticleEdit
.ptu = Effects Definition, decrypt, edit with Notepad
.raw = Greyscale raw image for terrains. Photoshop
.rc = TextTool resource. TextTool
.sav = Player save file.
.sbf = Stream Binary File... Holds the in-game music. Music File Player
.scr = Dialog Script File.
.sdf = Sound Define Format.
.stx = Sound Text Xref.
.tga = Truevision Targa Graphic. IrfanView, Photoshop, GIMP
.til = Tile file. Used in the MED.
.tpj = Terrain Project File. TrnGen
.trn = Terrain files for missions to be played/made on. MED
.tsd = Tile Surface Defines.
.txt = Text files. Notepad
.wac = nestable IF/THEN/ELSE/ENDIF boolean logic commands Notepad
.wav = Sound files for the game. Windows Media Player
Extension Description File Type Xref Notes
LDO Loadout TEXT
ENV Enviroment/Sunset TEXT
AIP AI parameters TEXT
TRN Terrain TEXT
STX Sound Text Xref TEXT
CIN Cinematic TEXT Use CineTool; per mission
TSD Tile Surface Defines TEXT
IAI Item Atributes Info TEXT future format; per item; replaces "items.def"
IFL Build Info Listing TEXT AIP,ADM,3DI build data
ADM Anim Data Map TEXT BAD per item (people only)
ADT Anim Data Triggers TEXT BAD
ADL Anim Data Batch Listing TEXT ADT
MIS Text Mission Format TEXT
SDF Sound Define Format TEXT SCR Use SNDC or SoundTool
SCR dialog SCRipt file TEXT DBF,SDF,LWF,RC,BIN Use SNDC
BMS Binary Mission Format BINARY MIS
BIN TextTool run-time formatBINARY RC Use TextTool; contains localized text strings; per mission*
RC TextTool resource BINARY Use TextTool
BAD Bone Animation Data BINARY MAX might be changed to ADB to avoid confusion
DBF Dialog binary format BINARY SCR Use SNDC
LWF loose wave format BINARY SDF
3DI 3D model BINARY Use SNDC
Programs that can open the file will be mentioned in bold. If the program mentioned is in bold italics, it means that it is inside a package - for instance, a mod tools package.
.3di = Holds the 3D design of things like buildings, weapons, etc. 3DMax
.3ds = 3D Studio 3D Scene (Mesh File). 3DMax
.ain = Helps with the AI coordinates.
.adm = Animation Data Map.
.adl = Animation Data Batch Listing.
.adt = Animation Data Triggers.
.aip = AI perimeters file.
.ase = 3D Max ASCII file.
.bad = Bone Animation Data.
.bin = Holds text strings to be displayed in-game. BinEd
.bms = Exported .mis file for play in the game. BMS2MIS
.bmx = Mission save file. NOT player save.
.cin = Cinematics file. CineTool
.cpt = Depth map file for terrains.
.csv = Microsoft Excel Document file. Microsoft Excel
.dbf = Dialog binary format (may need to be decrypted). NotePad
.dds = Texture files which hold textures for the .3di files. Photoshop (with plugin), DDS View, DDS Thumbnail Viewer
.def = Holds weapon profiles, item profiles, etc. for the game. Notepad
.end = Cinematics file played at end of mission, decrypt, open with notepad
.env = Environment files for the game (type of sky).
.fnt = Font files for the game. WordPad
.htm = Hyper Text Markup Language Internet Explorer, Firefox, Opera, Safari, NotePad
.iai = Item Attributes Info (replaces ITEMS.def).
.ifl = Build Info Listing.
.grm = Facial Expressions for Characters, use via wac Notepad
.kda
.key = Key file (for keys on the keyboard). Notepad
.ldo = Loadout text.
.lwf = Hold sound profiles. Notepad
.mdt = depth map, rename to tga, open with Photoshop
.mis = Mission files. MED
.mnu = Game menu files. Notepad
.npj = NILE mission file (like the .mis). NILE
.pcx = PC Bitmap Graphic. .pcx is used to display the loading screens, the mission briefing screens, etc. IrfanView, Photoshop, GIMP
.ptg = same as .ptu, usually one of each..
.ptl = Particle file. ParticleEdit
.ptu = Effects Definition, decrypt, edit with Notepad
.raw = Greyscale raw image for terrains. Photoshop
.rc = TextTool resource. TextTool
.sav = Player save file.
.sbf = Stream Binary File... Holds the in-game music. Music File Player
.scr = Dialog Script File.
.sdf = Sound Define Format.
.stx = Sound Text Xref.
.tga = Truevision Targa Graphic. IrfanView, Photoshop, GIMP
.til = Tile file. Used in the MED.
.tpj = Terrain Project File. TrnGen
.trn = Terrain files for missions to be played/made on. MED
.tsd = Tile Surface Defines.
.txt = Text files. Notepad
.wac = nestable IF/THEN/ELSE/ENDIF boolean logic commands Notepad
.wav = Sound files for the game. Windows Media Player
Extension Description File Type Xref Notes
LDO Loadout TEXT
ENV Enviroment/Sunset TEXT
AIP AI parameters TEXT
TRN Terrain TEXT
STX Sound Text Xref TEXT
CIN Cinematic TEXT Use CineTool; per mission
TSD Tile Surface Defines TEXT
IAI Item Atributes Info TEXT future format; per item; replaces "items.def"
IFL Build Info Listing TEXT AIP,ADM,3DI build data
ADM Anim Data Map TEXT BAD per item (people only)
ADT Anim Data Triggers TEXT BAD
ADL Anim Data Batch Listing TEXT ADT
MIS Text Mission Format TEXT
SDF Sound Define Format TEXT SCR Use SNDC or SoundTool
SCR dialog SCRipt file TEXT DBF,SDF,LWF,RC,BIN Use SNDC
BMS Binary Mission Format BINARY MIS
BIN TextTool run-time formatBINARY RC Use TextTool; contains localized text strings; per mission*
RC TextTool resource BINARY Use TextTool
BAD Bone Animation Data BINARY MAX might be changed to ADB to avoid confusion
DBF Dialog binary format BINARY SCR Use SNDC
LWF loose wave format BINARY SDF
3DI 3D model BINARY Use SNDC